Fixing framebuffer usage logic

This patch fixes 2 issues:

  1. Framebuffer should only be used in vga mode,
     therefore when QxlDevice is active
     FrameBufferIsActive flag shouldn't be checked;
  2. FrameBufferIsActive flag should be set true
     on successfull frame buffer allocation only.

Signed-off-by: Dmitry Fleytman <dmitry@daynix.com>
Signed-off-by: Sameeh Jubran <sameeh@daynix.com>
This commit is contained in:
Sameeh Jubran 2016-09-26 16:00:08 +03:00 committed by Frediano Ziglio
parent 2ab3b7a1fc
commit 54e2f808c9

View File

@ -509,40 +509,36 @@ NTSTATUS QxlDod::PresentDisplayOnly(_In_ CONST DXGKARG_PRESENT_DISPLAYONLY* pPre
return STATUS_SUCCESS;
}
if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Flags.FrameBufferIsActive)
// If actual pixels are coming through, will need to completely zero out physical address next time in BlackOutScreen
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutStart.QuadPart = 0;
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutEnd.QuadPart = 0;
D3DKMDT_VIDPN_PRESENT_PATH_ROTATION RotationNeededByFb = pPresentDisplayOnly->Flags.Rotate ?
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Rotation :
D3DKMDT_VPPR_IDENTITY;
BYTE* pDst = (BYTE*)m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].FrameBuffer.Ptr;
UINT DstBitPerPixel = BPPFromPixelFormat(m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.ColorFormat);
if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Scaling == D3DKMDT_VPPS_CENTERED)
{
// If actual pixels are coming through, will need to completely zero out physical address next time in BlackOutScreen
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutStart.QuadPart = 0;
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutEnd.QuadPart = 0;
D3DKMDT_VIDPN_PRESENT_PATH_ROTATION RotationNeededByFb = pPresentDisplayOnly->Flags.Rotate ?
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Rotation :
D3DKMDT_VPPR_IDENTITY;
BYTE* pDst = (BYTE*)m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].FrameBuffer.Ptr;
UINT DstBitPerPixel = BPPFromPixelFormat(m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.ColorFormat);
if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Scaling == D3DKMDT_VPPS_CENTERED)
{
UINT CenterShift = (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Height -
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeHeight)*m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Pitch;
CenterShift += (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Width -
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeWidth)*DstBitPerPixel/8;
pDst += (int)CenterShift/2;
}
Status = m_pHWDevice->ExecutePresentDisplayOnly(
pDst,
DstBitPerPixel,
(BYTE*)pPresentDisplayOnly->pSource,
pPresentDisplayOnly->BytesPerPixel,
pPresentDisplayOnly->Pitch,
pPresentDisplayOnly->NumMoves,
pPresentDisplayOnly->pMoves,
pPresentDisplayOnly->NumDirtyRects,
pPresentDisplayOnly->pDirtyRect,
RotationNeededByFb,
&m_CurrentModes[0]);
UINT CenterShift = (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Height -
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeHeight)*m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Pitch;
CenterShift += (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Width -
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeWidth)*DstBitPerPixel/8;
pDst += (int)CenterShift/2;
}
Status = m_pHWDevice->ExecutePresentDisplayOnly(
pDst,
DstBitPerPixel,
(BYTE*)pPresentDisplayOnly->pSource,
pPresentDisplayOnly->BytesPerPixel,
pPresentDisplayOnly->Pitch,
pPresentDisplayOnly->NumMoves,
pPresentDisplayOnly->pMoves,
pPresentDisplayOnly->NumDirtyRects,
pPresentDisplayOnly->pDirtyRect,
RotationNeededByFb,
&m_CurrentModes[0]);
DbgPrint(TRACE_LEVEL_VERBOSE, ("<--- %s\n", __FUNCTION__));
return Status;
}
@ -1521,9 +1517,6 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
if (NT_SUCCESS(Status))
{
pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
// Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time.
pCurrentBddMode->Flags.FullscreenPresent = TRUE;
for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex)
@ -2921,11 +2914,19 @@ VOID VgaDevice::ResetDevice(VOID)
NTSTATUS VgaDevice::AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
{
if (pCurrentBddMode->Flags.DoNotMapOrUnmap) {
return STATUS_UNSUCCESSFUL;
}
// Map the new frame buffer
QXL_ASSERT(pCurrentBddMode->FrameBuffer.Ptr == NULL);
NTSTATUS status = MapFrameBuffer(pCurrentBddMode->DispInfo.PhysicAddress,
pCurrentBddMode->DispInfo.Pitch * pCurrentBddMode->DispInfo.Height,
&(pCurrentBddMode->FrameBuffer.Ptr));
if (NT_SUCCESS(status))
{
pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
}
return status;
}
@ -4336,26 +4337,23 @@ VOID QxlDevice::BlackOutScreen(CURRENT_BDD_MODE* pCurrentBddMod)
QXLDrawable *drawable;
RECT Rect;
PAGED_CODE();
if (pCurrentBddMod->Flags.FrameBufferIsActive)
Rect.bottom = pCurrentBddMod->SrcModeHeight;
Rect.top = 0;
Rect.left = 0;
Rect.right = pCurrentBddMod->SrcModeWidth;
if (!(drawable = Drawable(QXL_DRAW_FILL, &Rect, NULL, 0)))
{
Rect.bottom = pCurrentBddMod->SrcModeHeight;
Rect.top = 0;
Rect.left = 0;
Rect.right = pCurrentBddMod->SrcModeWidth;
if (!(drawable = Drawable(QXL_DRAW_FILL, &Rect, NULL, 0)))
{
DbgPrint(TRACE_LEVEL_ERROR, ("Cannot get Drawable.\n"));
return;
}
drawable->u.fill.brush.type = SPICE_BRUSH_TYPE_SOLID;
drawable->u.fill.brush.u.color = 0;
drawable->u.fill.rop_descriptor = SPICE_ROPD_OP_PUT;
drawable->u.fill.mask.flags = 0;
drawable->u.fill.mask.pos.x = 0;
drawable->u.fill.mask.pos.y = 0;
drawable->u.fill.mask.bitmap = 0;
PushDrawable(drawable);
DbgPrint(TRACE_LEVEL_ERROR, ("Cannot get Drawable.\n"));
return;
}
drawable->u.fill.brush.type = SPICE_BRUSH_TYPE_SOLID;
drawable->u.fill.brush.u.color = 0;
drawable->u.fill.rop_descriptor = SPICE_ROPD_OP_PUT;
drawable->u.fill.mask.flags = 0;
drawable->u.fill.mask.pos.x = 0;
drawable->u.fill.mask.pos.y = 0;
drawable->u.fill.mask.bitmap = 0;
PushDrawable(drawable);
}
NTSTATUS QxlDevice::HWClose(void)