Use frame buffer in VGA mode only
Framebuffer should only be used in VGA mode, as WDDM DOD driver doesn't use the frame buffer (bar0), so no reason to map in into memory. However the mode is only known at runtime therefore framebuffer logic should be active when the driver is operating in vga mode only. There were rare BSOD failures when the mapping failed. Signed-off-by: Sameeh Jubran <sameeh@daynix.com> Signed-off-by: Dmitry Fleytman <dmitry@daynix.com>
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@ -222,9 +222,7 @@ VOID QxlDod::CleanUp(VOID)
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{
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if (m_CurrentModes[Source].FrameBuffer.Ptr)
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{
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UnmapFrameBuffer(m_CurrentModes[Source].FrameBuffer.Ptr, m_CurrentModes[Source].DispInfo.Height * m_CurrentModes[Source].DispInfo.Pitch);
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m_CurrentModes[Source].FrameBuffer.Ptr = NULL;
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m_CurrentModes[Source].Flags.FrameBufferIsActive = FALSE;
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m_pHWDevice->ReleaseFrameBuffer(&m_CurrentModes[Source]);
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}
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}
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}
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@ -1395,11 +1393,7 @@ NTSTATUS QxlDod::CommitVidPn(_In_ CONST DXGKARG_COMMITVIDPN* CONST pCommitVidPn)
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if (m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr &&
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!m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].Flags.DoNotMapOrUnmap)
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{
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Status = UnmapFrameBuffer(m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr,
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m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Pitch * m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Height);
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m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr = NULL;
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m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].Flags.FrameBufferIsActive = FALSE;
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Status = m_pHWDevice->ReleaseFrameBuffer(&m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId]);
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if (!NT_SUCCESS(Status))
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{
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goto CommitVidPnExit;
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@ -1523,15 +1517,7 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
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pCurrentBddMode->DispInfo.Height = pSourceMode->Format.Graphics.PrimSurfSize.cy;
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pCurrentBddMode->DispInfo.Pitch = pSourceMode->Format.Graphics.PrimSurfSize.cx * BPPFromPixelFormat(pCurrentBddMode->DispInfo.ColorFormat) / BITS_PER_BYTE;
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if (!pCurrentBddMode->Flags.DoNotMapOrUnmap)
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{
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// Map the new frame buffer
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QXL_ASSERT(pCurrentBddMode->FrameBuffer.Ptr == NULL);
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Status = MapFrameBuffer(pCurrentBddMode->DispInfo.PhysicAddress,
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pCurrentBddMode->DispInfo.Pitch * pCurrentBddMode->DispInfo.Height,
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&(pCurrentBddMode->FrameBuffer.Ptr));
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}
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Status = m_pHWDevice->AcquireFrameBuffer(pCurrentBddMode);
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if (NT_SUCCESS(Status))
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{
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@ -2933,6 +2919,24 @@ VOID VgaDevice::ResetDevice(VOID)
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{
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}
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NTSTATUS VgaDevice::AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
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{
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// Map the new frame buffer
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QXL_ASSERT(pCurrentBddMode->FrameBuffer.Ptr == NULL);
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NTSTATUS status = MapFrameBuffer(pCurrentBddMode->DispInfo.PhysicAddress,
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pCurrentBddMode->DispInfo.Pitch * pCurrentBddMode->DispInfo.Height,
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&(pCurrentBddMode->FrameBuffer.Ptr));
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return status;
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}
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NTSTATUS VgaDevice::ReleaseFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
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{
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NTSTATUS status = UnmapFrameBuffer(pCurrentBddMode->FrameBuffer.Ptr, pCurrentBddMode->DispInfo.Height * pCurrentBddMode->DispInfo.Pitch);
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pCurrentBddMode->FrameBuffer.Ptr = NULL;
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pCurrentBddMode->Flags.FrameBufferIsActive = FALSE;
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return status;
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}
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NTSTATUS VgaDevice::SetPointerShape(_In_ CONST DXGKARG_SETPOINTERSHAPE* pSetPointerShape)
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{
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UNREFERENCED_PARAMETER(pSetPointerShape);
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@ -225,6 +225,8 @@ public:
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virtual BOOLEAN InterruptRoutine(_In_ PDXGKRNL_INTERFACE pDxgkInterface, _In_ ULONG MessageNumber) = 0;
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virtual VOID DpcRoutine(PVOID) = 0;
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virtual VOID ResetDevice(void) = 0;
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virtual NTSTATUS AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode) { return STATUS_SUCCESS; }
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virtual NTSTATUS ReleaseFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode) { return STATUS_SUCCESS; }
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virtual ULONG GetModeCount(void) = 0;
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PVIDEO_MODE_INFORMATION GetModeInfo(UINT idx) {return &m_ModeInfo[idx];}
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@ -290,6 +292,8 @@ public:
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BOOLEAN InterruptRoutine(_In_ PDXGKRNL_INTERFACE pDxgkInterface, _In_ ULONG MessageNumber);
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VOID DpcRoutine(PVOID);
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VOID ResetDevice(VOID);
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NTSTATUS AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode);
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NTSTATUS ReleaseFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode);
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NTSTATUS SetPointerShape(_In_ CONST DXGKARG_SETPOINTERSHAPE* pSetPointerShape);
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NTSTATUS SetPointerPosition(_In_ CONST DXGKARG_SETPOINTERPOSITION* pSetPointerPosition);
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NTSTATUS Escape(_In_ CONST DXGKARG_ESCAPE* pEscap);
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