Fixing framebuffer usage logic

This patch fixes 2 issues:

  1. Framebuffer should only be used in vga mode,
     therefore when QxlDevice is active
     FrameBufferIsActive flag shouldn't be checked;
  2. FrameBufferIsActive flag should be set true
     on successfull frame buffer allocation only.

Signed-off-by: Dmitry Fleytman <dmitry@daynix.com>
Signed-off-by: Sameeh Jubran <sameeh@daynix.com>
This commit is contained in:
Sameeh Jubran 2016-09-26 16:00:08 +03:00 committed by Frediano Ziglio
parent 2ab3b7a1fc
commit 54e2f808c9

View File

@ -509,9 +509,6 @@ NTSTATUS QxlDod::PresentDisplayOnly(_In_ CONST DXGKARG_PRESENT_DISPLAYONLY* pPre
return STATUS_SUCCESS;
}
if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Flags.FrameBufferIsActive)
{
// If actual pixels are coming through, will need to completely zero out physical address next time in BlackOutScreen
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutStart.QuadPart = 0;
m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutEnd.QuadPart = 0;
@ -542,7 +539,6 @@ NTSTATUS QxlDod::PresentDisplayOnly(_In_ CONST DXGKARG_PRESENT_DISPLAYONLY* pPre
pPresentDisplayOnly->pDirtyRect,
RotationNeededByFb,
&m_CurrentModes[0]);
}
DbgPrint(TRACE_LEVEL_VERBOSE, ("<--- %s\n", __FUNCTION__));
return Status;
}
@ -1521,9 +1517,6 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
if (NT_SUCCESS(Status))
{
pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
// Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time.
pCurrentBddMode->Flags.FullscreenPresent = TRUE;
for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex)
@ -2921,11 +2914,19 @@ VOID VgaDevice::ResetDevice(VOID)
NTSTATUS VgaDevice::AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
{
if (pCurrentBddMode->Flags.DoNotMapOrUnmap) {
return STATUS_UNSUCCESSFUL;
}
// Map the new frame buffer
QXL_ASSERT(pCurrentBddMode->FrameBuffer.Ptr == NULL);
NTSTATUS status = MapFrameBuffer(pCurrentBddMode->DispInfo.PhysicAddress,
pCurrentBddMode->DispInfo.Pitch * pCurrentBddMode->DispInfo.Height,
&(pCurrentBddMode->FrameBuffer.Ptr));
if (NT_SUCCESS(status))
{
pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
}
return status;
}
@ -4336,8 +4337,6 @@ VOID QxlDevice::BlackOutScreen(CURRENT_BDD_MODE* pCurrentBddMod)
QXLDrawable *drawable;
RECT Rect;
PAGED_CODE();
if (pCurrentBddMod->Flags.FrameBufferIsActive)
{
Rect.bottom = pCurrentBddMod->SrcModeHeight;
Rect.top = 0;
Rect.left = 0;
@ -4355,7 +4354,6 @@ VOID QxlDevice::BlackOutScreen(CURRENT_BDD_MODE* pCurrentBddMod)
drawable->u.fill.mask.pos.y = 0;
drawable->u.fill.mask.bitmap = 0;
PushDrawable(drawable);
}
}
NTSTATUS QxlDevice::HWClose(void)