Removing unnecessary call to BlackOutScreen

This call to BlackOutScreen is not needed since the actual
display surface is destroyed and created (redrawn) again.

Signed-off-by: Sameeh Jubran <sameeh@daynix.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This commit is contained in:
Sameeh Jubran 2016-09-26 16:00:10 +03:00 committed by Frediano Ziglio
parent f87019cb01
commit f5527d0ae3

View File

@ -1537,7 +1537,6 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
{ {
pCurrentBddMode->Flags.FrameBufferIsActive = TRUE; pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
m_pHWDevice->BlackOutScreen(&m_CurrentModes[pPath->VidPnSourceId]);
// Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time. // Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time.
pCurrentBddMode->Flags.FullscreenPresent = TRUE; pCurrentBddMode->Flags.FullscreenPresent = TRUE;