Add missing calls to PAGED_CODE
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
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@ -2900,6 +2900,7 @@ VOID VgaDevice::ResetDevice(VOID)
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NTSTATUS VgaDevice::AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
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{
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PAGED_CODE();
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if (pCurrentBddMode->Flags.DoNotMapOrUnmap) {
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return STATUS_UNSUCCESSFUL;
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}
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@ -2918,6 +2919,7 @@ NTSTATUS VgaDevice::AcquireFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
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NTSTATUS VgaDevice::ReleaseFrameBuffer(CURRENT_BDD_MODE* pCurrentBddMode)
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{
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PAGED_CODE();
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NTSTATUS status = UnmapFrameBuffer(pCurrentBddMode->FrameBuffer.Ptr, pCurrentBddMode->DispInfo.Height * pCurrentBddMode->DispInfo.Pitch);
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pCurrentBddMode->FrameBuffer.Ptr = NULL;
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pCurrentBddMode->Flags.FrameBufferIsActive = FALSE;
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@ -4563,6 +4565,7 @@ void QxlDevice::SetMonitorConfig(QXLHead * monitor_config)
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LONG QxlDevice::GetMaxSourceMappingHeight(D3DKMT_MOVE_RECT* Moves, ULONG NumMoves, RECT* DirtyRects, ULONG NumDirtyRects)
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{
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PAGED_CODE();
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LONG maxHeight = 0;
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if (Moves != NULL) {
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for (UINT i = 0; i < NumMoves; i++) {
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